I like playing with penetration weapons for thematic. Their ships have no armour. It’s a void cloud that moves around the map. Damage in general scales much, much faster than defense does in Stellaris. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. That is the reward, or one possible reward (it's not a very good reward, it simply makes it easier to find void clouds if you want to get the cloud lightning research done really early). I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Cloud Lightning is underrated in 1. I've still got a few random turret…So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. Make it so a ship hit can be stunned for 1 day. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. Supposed to be good for hull attack (100% penetration both shield. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). I don't think ship weapon range is worth it compared to other options, but I don't have real experience with that. Cloud Lightning is already at 100% accuracy, and the only advantage of Line computers over Artillery is adding extra accuracy. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. They are supposed to be L sized weapons but they don't appear as an option for that slot. reveal the most information from your images and resolve nanoscale structures down to 120 nm; obtain truly simultaneous multicolor. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). CryptoGo to Stellaris r/Stellaris. No Cloud Lightning in galaxy. Corvettes swarms are good. And to make it harder the tech can need an upgrade to get to 3 total stund per ship. Void clouds are not organic. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Cloud Lightning is one of the worst weapons in the game and never worth using. HappySack. 0 unless otherwise noted. (Ignores shield and armor 100%, goes straight for hull points). A primitive civilization. . They are supposed to be L sized weapons but they don't appear as an option for that slot. Also cloud lightning module is 7 times cheaper than neutron torpedoes, allowing you to build more and go over the naval limit with less maintenance cost. I'm playing in ironman so no console commands to slap it down. The mod no longer overwrites any weapon_component files except the one containing nothing but Cloud Lightning, which should make it more compatible with other mods. They ignore both shields and armor and deal base damage directly to the hull. 202. . 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. If you do this, all your S and M slots should be filled with Disruptors, your L slots with Cloud Lightning Conduits, and X slots with Focused Arc Emitters (Titans still have to use their titan laser though, which sucks but it does enough damage to oneshot most ships that it hits). Large. 6. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. They don't exist in my designer. Regular missiles shred them. Using arc emittor+cloud lightning battleships should also deal extreme damage to their fleets, but they get destroyed extremely quick. Do keep in mind that if they’re hit, corvettes can be one-shot by lightning regardless of what you put on them, so plating is somewhat optional. Void clouds live to hang out there. There is always a better option for your ship designs than Cloud Lightning. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. I always heard that if you put disruptors, you should only put disruptors. NL 42dmg per day 90% accuracy 0% tracking. For the record, in stellaris 2. I like playing with penetration weapons for thematic. the. The full command is probably "research_technology. ago. Launchers will rarely do hull damage before Arc Emitters kill a ship, so they're largely wasted slots. ; About Stellaris Wiki; Mobile viewIt's better to have a cloud of 100 Corvettes with one disruptor apiece. . ?Gearing up for a war against a spiritualist fallen empire that’s been forcing me to prostrate myself before them and cloud lightning would really help. It can be issue when you have 3-6 battleships. I researched cloud lightning conduits in my latest game. ago. LIGHTNING extends the capabilities of the STELLARIS confocal platform with simultaneous multicolor super-resolution imaging at the full original speed. What jumps out is the very low damage of the CL. Battleship Lightning - Full Arc Emitter and Cloud Lightning - Mostly used for beating Fallen Empires. nor for any other slot for that matter. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. • 1 yr. Stellaris. 1 I was playing the beta and it didn't work. The trouble here is that Battleships simply cannot field many M slots, so I believe Cloud. Awesome, thanks for the heads up. Ironically, it seems to me while playing a Mil. Unique salvage: Cloud Lightning, L weapons that ignore both shields and armor; Tiyanki Space Whales Frequency Tuning tech Passive unless attacked: Migratory Always called Tiyana Vek, it contains 4 Gas Giants. so i had a 2. True that Stellaris previously had balance issues when a bunch of naked corvettes were stronger then "normal" fleet on same money, but it was fixed loooong time. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Cloud Lightning is currently bugged and wont appera in ship designer. Cloud lightning is an L-size weapon with range 70 and average damage 11. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. At the start of the game, no empire knows anything about the universe beyond their home system. Storm Cluster contents: Guaranteed features which will spawn in random Storm Cluster systems: An abandoned gateway. My friend and I tested the new aquatics origins especially the ocean paradise and we came to the conclusion after many restarts that with the combination of the origin ocean paradise and the new aquatics species perk that you are nearly 100% guaranteed to spawn in a nebula about 3 to 4 star systems wide. However when I go in the ship designer they are not available as an option. as far as i know the only way to get cloud lightning is to scan void cloud debris or an empire that has them equipped which since ai doesn't scan debris they won't ever use it. A searchable list of all technology codes from Stellaris. The home system is rather nice as well. CryptoStellaris Wiki Active Wikis. Too powerful, in fact. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. ago. I barely had to scratch the armor or shielding of the enemy; almost all of that damage was against hull. A destroyer with lightning cloud and two s disruptors is a good, solid build. Stellaris is a colonization game, 0 micro manage or even anything in. As FE's have a very low number of very highly upgraded ships that have incredibly high amounts of shields and armor, but relatively small amounts of ship HP, using lightning weapons can devastate them. Legacy Wikis. The idea really is to give dedicated players just that little bit more, good for role-playing and for building up those stories sci-fi fans love so much. nor for any other slot for that matter. They are supposed to be L sized weapons but they don't appear as an option for that slot. 2. 1. . It applies to reanimated space fauna, not any weapon tech you put on your ships, and certain space fauna-based weapons, cloud lightning may be one of them. This mod also adds two new technologies to the. Arc Emitters+Cloud Lightning are only "good" at high energy damage repeatables (80+). 类型:即时. So I’m currently fighting the Contingency, so my fleets are all specked to Arc Emitters and Cloud Lightning with some corvette fleets with Phase Disrupters. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. Make it so a ship hit can be stunned for 1 day. Stellaris. nor for any other slot for that matter. They are supposed to be L sized weapons but they don't appear as an option for that slot. They are supposed to be L sized weapons but they don't appear as an option for that slot. (But then again, so do flak cannons if you have something, like fighters. The cloud lightning bug seems to exist only in the 2. so no reverse engineering. The downside is this is considered late game, because you must research Gamma Lasers to unlock Disruptors, then research all disruptor tech to unlock Arc. Fighting FE / AE is one of the best-understood military scenarios in Stellaris because it is so clear-cut: Focused Arc Emitter Battleships are the best setup to have, by a massive margin. nightraven1901. And to make it harder the tech can need an upgrade to get to 3 total stund per ship. . but the CL can go through armor and shields. 410K subscribers in the Stellaris community. using it now. Two autocannos and a plasma makes them quite good. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. Part of the reason I made a mod that adds more ship sections. Go to Stellaris r/Stellaris. Unsubscribe Description. ago. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. 2. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…so i had a 2. Psi avatar is almost entirely shield points with no armor and little actual health. They cannot be built in orbit of a celestial body that has an. So I switched to Line for them. . Access to cloud lightning is well worth going to war over border. Autocannons are good on corvettes. 8 i think, it can last months or years so yeah, no way to remove it. 利用我们基本相互作用力的理解,我们可以在虚空云中生成相当可观的内部电荷至满负荷,天云闪电武器系统是极有潜力的伤害制造者。. void cloud technology id cheat. I can't seem for the life of me figure out what this outcome does beside just EXIST. . 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. 2. What jumps out is the very low damage of the CL. . I researched cloud lightnings because it seems. ; About Stellaris Wiki; Mobile view It's better to have a cloud of 100 Corvettes with one disruptor apiece. Content is available under Attribution-ShareAlike 3. . 7. 3. Which is the better weapon to place in our large slots? Should we use neutron launchers? how about cloud lightning? Is the secret really to use kinetic artil. I like playing with penetration weapons for thematic. Say 2 techs increasing the stuns one at a time. In the galaxy map mode, hover on the system and there'll be a tooltip that will show if the system is. x or so. They are supposed to be L sized weapons but they don't appear as an option for that slot. Stellaris 3. These IDs are usually used with the research_technology tech ID command. 5. Fallen Empire ships are universally weakest to Hull penetrating weapons (Disruptors, Arc Emitters, Cloud Lightning), having high Armor & Shields and comparatively little Hull. 2000 of each per 'ship', 4 Cloud Lightnings per ship-so you can't really stop their damage via defence unless you lucked into Crystal Plating. Crystalline entities aren't, I'm not sure about void clouds haven't tried yet. If they loose that, then the total DPS they deal is significantly lower. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. 1K 48K views 1 year ago Which is the. Cloud lightning is dirt cheap, but will not help in the alpha strike and it deals poor damage. ' (' )是《 群星 》中一项可供研究的科技,本页面是一个分支页面,关于科技详情,请参考主干页面: 科技 。. Missiles and strike craft would at least bypass shields but the amount of PD does render them useless. Focused Cloud Lightning. Its almost like two options are interchangeable. Tier 1 armor and shields unless I'm rolling in alloys. EDIT - I stand corrected as noted below. 4 Stellaris Tech Id List – F to I. Language: English&中文. Don’t do cloud lightning though. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Cloud lightning+arc emitter is theoretically the shortest time to kill of the available loadouts, ignoring evasion. Turtle up like I always do except actually build Corvettes instead of relying 100% on starbase. Plasma, Particle Launchers, Torpedoes. It’s not as good as it was and I suspect I’m missing something. In a scenario where both empire are at lvl 20 repeatables on everything. And to make it harder the tech can need an upgrade to get to 3 total stund per ship. If you were, you would know that Void Cloud is useless. Lets look at all of the origins available to empires in Stellaris, work out their benefits and drawb. They don't exist in my designer. 2. the. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Thanks for the tips. Hi, so I understand tracking and evasion fairly well enough but I need others to give input on this if they know for certain because the Arc emitter…Sounds like one of the occasional storms that run through a Galaxy. Storm Cluster contents: Guaranteed features which will spawn in random Storm Cluster systems: An abandoned gateway. I researched cloud lightning conduits in my latest game. 维护费:0. nor for any other slot for that matter. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. They are supposed to be L sized weapons but they don't appear as an option for that slot. Cloud Lightning is already at 100% accuracy, and the only advantage of Line computers over Artillery is adding extra accuracy. If not 3 stuns with the first one activating. Business, Economics, and Finance. However, without Cloud Lightning Arc Emitters will be less effective and are more of a niche weapon choice. Nah. Having two titans in this fleet or in one engagement makes you likely to dominate. Particular_Jicama_97. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Example: research_technology tech_starbase_3. r/Stellaris • Stellaris Dev Diary #318 - Announcing Astral Planes. This is because FEs have a bunch of repeatable techs that increase armor and shields, but there's nothing like that for hull points. so i had a 2. But, I have no idea for larger ships. 0 most weapons have been re-balanced and are now viable in different situations. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!. . so i had a 2. . Arc Lightning would be the best X slot weapon but the 50% evasion will give any X. I like playing with penetration weapons for thematic. Much more likely to get declared war on since, again, the AI thinks your fleets are much less dangerous than they actually are. Say 2 techs increasing the stuns one at a time. 1. The only one that remains permanently useful is Cloud Lightning, which remains a valid alternative to 2 medium Phased Disruptors due to low alloy cost, low power usage, slightly better range,. List of all technology ids in the game to be used with “research_technology” console command. The cloud lightning bug seems to exist only in the 2. Admirals. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against Fallen Empires, Contingency and anyone who relies on lots of Shields and Armor, but in general tasks loses against Artillery BShips. 例如:“异种保护区”(建筑)的特殊说明请在. Cloud Lightning is only good if you're using Arc Emitters as well. Exploration is one of the first priorities of any spacefaring empire. 1 Open Beta, just finally hunted down a pack of Void Clouds and scanned the debris, got the Cloud Lightning research and finished it, but the weapon itself isn't showing up in my ship designer. If your shields and armor can take it, good. rarely see empire use cloud lightning as weapon. The permanent boost for happiness is only available for spiritualist empires since they see the void clouds as evidence of a higher power. It seems as if they are underpowered (except for the Flagellates) compared to "regular" weapons of a similar research cost. Medium disruptor has range 60 and average damage 6. 花费:17. 2. I’ll put one speedy cruiser in each fleet to take the opening beam shot and get destroyed, in case any of these fleets gets caught without a corvette swarm. 25 / ×2. EulersApprentice • 1 yr. 2 The Lesser Messenger id 9430 - 9480. If they loose that, then the total DPS they deal is significantly lower. . Unfortunately, after researching it for ten years. All rights reserved. 0 unless otherwise noted. The Drain, for instance, is only marginally better than red lasers, but at least it works at a long range for. They ignore both shields and armor and deal base damage directly to the hull. In addition, penetration weapons give up a significant amount of DPS to get their penetration stats. Null void beam, and anything with huge bonus to hull dmg, you can use energy with this, especially if youhave some repetables in energy, but not in kinetics, missiles or strikecrafts. It's a new bug with flagella and cloud lightning. With mods, it's better to just add the tech with the mod rather than adding a command to add it. Consumes power. Paradox have released the latest DLC for Stellaris with the First Contact Story Pack, along with a free update for all players. 1 Tribute to Lost Moments id 9430 - 9440. Content is available under Attribution-ShareAlike 3. Also cloud lightning module is 7 times cheaper than neutron torpedoes, allowing you to build more and go over the naval limit with less maintenance. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…I researched cloud lightning conduits in my latest game. ago. 1. Ironically, it seems to me while playing a Mil. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B; 3 Stellaris Tech Id List – C to E; 4 Stellaris Tech Id List – F to I;This page was last edited on 23 November 2019, at 11:38. Cloud Lightning is only good if you're using Arc Emitters as well. The giga cannon will burn down their shields pretty fast, tachyon lances are not that great, especially not against psi shields (because their damage is reduced due to hitting shields first). It's a lightning cloud, I think. 1 version of this mod !!! The aim of this mod is to expand upon the vanilla technology tree of Stellaris with new tiers of weapons, shields, reactors, armor and thrusters. I like playing with penetration weapons for thematic. You have the perfect start. the. They don't exist in my designer. Stellaris: Every Weapon Ranked - In this video I review every weapon and rank them in the new 3. the. BBs: Focused Arc Emitter/Cloud Lightning or Focused Arc Emitter/M Disruptors Corvettes: 2 Disruptor 1 PD (or 3 Disruptor). Also normal void clouds now spawn with 3 to 4 k fleet power as one entity so it will be a lot harder in the early game to get cloud lightning. {"payload":{"allShortcutsEnabled":false,"fileTree":{"en/localisation/english":{"items":[{"name":"name_lists","path":"en/localisation/english/name_lists","contentType. I like playing with penetration weapons for thematic. A properly kitted equals size fleet (Kinetic artilley to start combat, and something like plasma for closer ranges), will output 4-5x more damage with all the extra modifiers. Todas las marcas registradas pertenecen a sus respectivos dueños en EE. My ships have lots of missiles and the void cloud has no armor, that should help right. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. nor for any other slot for that matter. Cloud Lightning is fairly weak, however, dealing only slightly more damage than a T3 M slot Disruptor while taking up an L slot. If not 3 stuns with the first one activating. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Cloud Lightning Conduits: tech_space_cloud_weapon_1. They are supposed to be L sized weapons but they don't appear as an option for that slot. It can then be stunned up to x times totaly in any specific engagement. Then you can get pretty high-evasion destroyers, pushing high eighties or even hitting the cap of 90. In my fleets, I always put some battleships with focused arc emitter, carrier (for the point defense and AA guns), broadside (one plasma, one. This page was last edited on 14 October 2017, at 11:48. Example early fleet comps: 20 corvettes, 10 destroyers, as many cruisers you can fit in fleet. the. When using a lightning weapon, the beam appears as a glitchy rectangle at normal zoom distances. 7. Jun 24, 2022 @ 4:54pm Unfortunately disrupters are among the weakest weapons in the game so an equivalent load-out of anti-armour and. So you miss out on Cloud Lightning. Nov 9, 2023Is cloud lightening good for anything? Killed some void clouds, now I have Cloud Lightening. 3. However when I go in the ship designer they are not available as an option. Now, "performance vs fleet capacity. there is an XL slot (battleship spinal mount) weapon that is explicitly called "arc emitter". Language: English&中文. Roll the right. © Valve Corporation. They are supposed to be L sized weapons but they don't appear as an option for that slot. 7 Verne was just released, I noticed that in all of the new games, alien civilizations would spawn much closer to me than before, even though I set empire placement to random and not cluster. 2. Autocannon + Torpedos usually. Advanced shields require Strategic Resource to make. Lets break down every change coming to Stellaris with Patch 3. Stellaris 50403 Bug Reports 30701 Suggestions 19114 Tech Support 2881 Multiplayer 377 User Mods 4629 Stellaris AAR (After Action Reports) Console edition 1213 jju_57 Banned What many forget is that damaging the hull directly reduces the attack effectiveness of the target by half of the damage taken: it's -50% effectiveness at 0 HP so -25% at half HP. 1 Beacon in the Depth. . Itsalotus • Hive Mind • 1 yr. I researched cloud lightning conduits in my latest game. They don't exist in my designer. However when I go in the ship designer they are not available as an option. Pure corvette would be my choice. They don't exist in my designer. Using Strike Craft against the Contingency is a question of whether you have enough of your own to overwhelm their strike craft and PD. Stellaris 50451 Bug Reports 30799 Suggestions 19135 Tech Support 2890 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports. Modified Cloud Lightning Conduits technology so that it can be researched. #1. • 1 yr. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Now, "performance vs fleet capacity used", that may be a different story. Darvin3 • 3 yr. Stellaris mechanics are heavily stacked against anything larger than a BShip, as they have next to no evasion, next to no withdrawal. And yes , it does work. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). Really helps winning. ", you'll probably have to scroll a bit to side now, but at some point you should before reaching the edge see the top of another window with the rewards shown. . so i had a 2. ago. . if the enemy is strong just check their composition and counter. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. ago. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. If you don't have cloud lightnings you might want to switch to a giga cannon + 2 artillery + 2 neutron launchers or 3 artillery +1 neutron launcher. Open menu Open navigation Go to Reddit Home. Favorited. Small. 3. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. For the record, in stellaris 2. The only way to remove a Scourge infestation is orbital bombardment, which will turn the planet into a Barren World. Todos los derechos reservados. To reiterate 1. Unfavorite. 1. They are supposed to be L sized weapons but they don't appear as an option for that slot. They are supposed to be L sized weapons but they don't appear as an option for that slot. Right now the shielding and armor on leviathans is replenishing far faster than intended, but their hull pool is so low that one volley from a bypass BS fleet will kill oneOpen console. Each one has a deposit of 6 Society. And the advantage increases as the number of repeatables. Although the latter are unbreakable. but the CL can go through. Description Stellaris - [2. ; About Stellaris Wiki; Mobile viewCloud Lightning [edit | edit source] Salvaged from Void Clouds, this weapon is essentially a scaled-up Disruptor that use a special gas composition together. YOU CAN USE Cloud lightning Instead of To be able to see. Stack 40 of the strike craft repeatables on there, and you have a slightly better amount of dakka.